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Rules for Humans vs Zombies
Rules for Capture the Flag


Rules for Humans vs Zombies Spring 2010, Version 3.5

These rules supercede any other written source (such as moderator handouts).

HvZ is a campus-wide game played 24/7 from April 12th at 6 AM until the evening of April 24th. The game has two teams: humans, who use Nerf blasters, koosh balls, and foam swords to fend off the undead, and zombies, who turn humans into more zombies in an effort to increase their numbers. The game culminates in a Final Scenario, wherein these two teams face off.

As a special rule for this spring, the game will not be played from 10 AM until 4 PM on April 24th, as a precaution against interfering with Maryland Day.

Objectives

Player Equipment

General Rules:

Map of game boundries Safety: All safety rules are strictly enforced. Players violating these rules will be banned. If you see anyone breaking these rules, report it to in-game-moderators immediately.

Last, but not least:

Safe Zones:

Anyone in these locations/events is out of play. For the purposes of these rules, a player "inside" an area must have at least one foot touching the ground within said area. While in a safe zone, a zombie may not turn humans, and a human may not be turned. Foam swords, koosh balls, and blasters may not be used in safe zones, and, furthermore, players must put away blasters and may not display them while in academic safe zones.

If you would like to request a safe zone not listed here due to special or exceptional circumstance, please contact an in-game moderator with details.

Being Out of Play

Players "out of play" are, at least temporarily, non-players. They may neither turn humans, stun zombies, nor be stunned or turned. While the rules allow players to become out of play at their discretion, players interested in actually playing the game are advised not to abuse out of play rules.

Approved Equipment

Banned Equipment

Using items from this list is a bannable offense. In-game mods will never approve any of these items for play.

Additionally, it is illegal to wield both a foam sword and the Nerf Vulcan at once (though a player may carry both at once).

Foam Sword Rules

All foam swords must comply with one of the following:

Proper Human Bandanna Placement

Team Rules:

Humans:

Zombies:
You're eating enough brains every day, you should be able to figure this out.

"Inactive" Zombies

The "Medic!" Rule

In the event of serious player injury, yelling "Medic!" is a signal to players to halt gameplay in the immediate area. This rule is not to be taken lightly. When "Medic!" is called, gameplay should stop, and in-game-moderators should be contacted immediately. Players ignoring or abusing the "Medic!" rule will not be tolerated. Keep in mind, this is an emergency protocol; it should not be used frivolously.

Scenarios

The game will have "scenarios" throughout, of varying length and importance. The game culminates in the Final Scenario, which is the finale to the game (assuming zombies have not already turned all humans by this point). Scenarios will introduce new objectives but will not change game rules.

There are two types of scenarios: event scenarios and long-term scenarios. Event scenarios are generally fast-paced events that take place within a single day, whereas long-term scenarios set up objectives that may last an entire week.

General Scenario Rules:

The Ammo Drop Box

Players (zombies especially) are likely to find darts on the ground in play areas. Please return these darts to the marked box in 0207J in the Stamp Student Union in the student involvement suite. Those who have lost darts are invited to look for them there.

Rules for Capture the Flag

Please see this forum for the rules of the current CTF and CTF-style games of UMD NAS.




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